Overview:
Peak is a 3D arcade gliding/boss fighting game in the desert. In this game you control a wind surfer hunting a beast for its raw materials. In order to fight the massive creature you’ll have to achieve aerial tricks to gather energy used to attack it.
This is a 4 month school project with a goal to make a vertical slice of the full game. The game is still under heavy development by the following team using Unity:
- Victor COTTINEAU: Project manager | LinkedIn
- Gaston ROBERT: UX designer
- Marc ENCISO: Sound designer | Weebly
- Jordan BAS: Gameplay Programmer | Website
- Suliac BLINEAU: Gameplay Programmer | Website
- Lise SOURLIER: 3D Artist (Model, Rig & Animation) | ArtStation
- Meghan MARTIN: 3D Environment artist | ArtStation
- Thomas RODRIGUEZ: Game designer | Website
- Malo DALMIER: Game designer
- Val ISAUTIER: Level designer | Github
- Valentin LEGEAY (me) : Gameplay & Render Programmer
Personal contributions:
I’m currently working on the followings:
- Gliding physic
- Rendering: Deferred Cel-Shading, Sub-surface scattering, outline post-processing and sand rendering
- Playtest tools
- Game user interface
- …
This list will be completed as the project continues.