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Peak

Posted on December 10, 2018December 12, 2018 by valentin4311

Overview:

Peak is a 3D arcade gliding/boss fighting game in the desert. In this game you control a wind surfer hunting a beast for its raw materials. In order to fight the massive creature you’ll have to achieve aerial tricks to gather energy used to attack it.

This is a 4 month school project with a goal to make a vertical slice of the full game. The game is still under heavy development by the following team using Unity:

  • Victor COTTINEAU: Project manager | LinkedIn
  • Gaston ROBERT: UX designer
  • Marc ENCISO: Sound designer | Weebly
  • Jordan BAS: Gameplay Programmer | Website
  • Suliac BLINEAU: Gameplay Programmer | Website
  • Lise SOURLIER: 3D Artist (Model, Rig & Animation) | ArtStation
  • Meghan MARTIN: 3D Environment artist | ArtStation
  • Thomas RODRIGUEZ: Game designer | Website
  • Malo DALMIER: Game designer
  • Val ISAUTIER: Level designer | Github
  • Valentin LEGEAY (me) : Gameplay & Render Programmer

Personal contributions:

I’m currently working on the followings:

  • Gliding physic
  • Rendering: Deferred Cel-Shading, Sub-surface scattering, outline post-processing and sand rendering
  • Playtest tools
  • Game user interface
  • …

This list will be completed as the project continues.

Concept Arts:

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