8-Bit RogueLike is a dungeon crawler based game. In this small game you have to find 5 keys to get out of a procedurally generated dungeon, however beware of the monsters crawling in the corridors wanting to end our life.
This game was made in 3 days for a school pratical work with Unity. My main focus on this game was to generate good enough dungeons using procedural generation algorithms. The graphical assets comes from OpenGameArt
During 8-Bit RogueLike development I worked on the followings:
- Procedural dungeon generation
- Procedural maze generation
- Basic enemy AI
- Realtime minimap discovery
- Sound integration